/* keyboard.h (C) Copyright 2015, Brad Parker All rights reserved. License: 3-clause BSD. See COPYING */ #ifndef __KEYBOARD_H #define __KEYBOARD_H #include #include enum Mode { MODE_NORMAL = 1, MODE_GAMING = 2, MODE_BREATHE = 3, MODE_DEMO = 4, MODE_WAVE = 5 }; enum Region { //Only the first three can change mode REGION_LEFT = 1, REGION_MIDDLE = 2, REGION_RIGHT = 3, //SteelSeries Logo LOGO = 4, //Front lights FRL_LEFT = 5, //Touchpad FRL_RIGHT = 6, TOUCHPAD = 7 }; enum Color { COLOR_OFF = 0, COLOR_RED = 1, COLOR_ORANGE = 2, COLOR_YELLOW = 3, COLOR_GREEN = 4, COLOR_SKY = 5, COLOR_BLUE = 6, COLOR_PURPLE = 7, COLOR_WHITE = 8 }; enum Intensity { INTENSITY_HIGH = 0, INTENSITY_MEDIUM = 1, INTENSITY_LOW = 2, INTENSITY_LIGHT = 3 }; class Keyboard : public QObject { Q_OBJECT public: Keyboard(); ~Keyboard(); void setMode(Mode mode); void setColorPreset(Region region, Color color, Intensity intensity); void setColor(Region region, char *rgb); private: hid_device *m_dev; }; #endif // __KEYBOARD_H